The group moves south, As they move down the hallway, they come upon double doors…
Blood stains the floor here. Crimson trails run from a set of double doors in the east down the corridor and into a door to the west. A sudden chill washes over you, The cold seems to penetrate your body, causing an involuntary shiver. Three spectral figures appears faintly before you, rising from the bloodstains. The ghostly figures raise their hands in greeting.
The figures are the ghostly remnants of three adventurers who died trying to destroy Baphomet’s demonic influence from this place.
The figures ask what the group is doing in the Well of Demons. As the discussion progresses, the group attempts to get information from the ghosts that might be useful to them. The ghosts are suspicious and their doubts need to be quelled before. As the group assures the ghosts of their good intentions, the ghosts informs the group of several things:
- This place is the Proving Grounds, a testing place for worshippers of the demon lord Baphomet. The group must find four items: a knife, a mask, a bell and a book. They must place each of those items on one of the four circles of runes found in this complex. The items must be placed on the runes at the exact same time.
- Three items are held within chambers built to test Baphomet’s worshippers. You can find these chambers to the north, west and south of where they now stand, through these eastern double doors and then another set of double doors that lead to the west.
- The fourth item, the book, is on an altar in a small shrine to the east.
- To the east of the Proving Grounds is the Inner Sanctum. Its door opens only when the proper ceremony is completed. The items used for the ceremony disappear if you try to remove them from the Well of Demons, and upon completion of the ceremony, they return to their former locations.
Once the ghost have imparted this information, they wish the group well and fade, finally at rest.
Slightly perturbed, the group moves west, following the blood stains. The stains end in an empty room to the south. The group continues west and comes upon a corridor heading north ending in a set of double doors. Assuming that the doors lead to one of the tests the ghosts spoke of, the group opens the doors.
The door opens to reveal a ten-foot wide room. Jet-black curtains hang from hooks set into the ceiling, forming a wall ahead of the group. The group very cautiously approaches the curtains, attempting to determine what lies beyond. Eventually, the group enters the room behind the curtains.
The room is quite large and turns to the west out of sight. The room is filled with many mirrored columns. As the group advances, they discover that the columns are traps, attacking with deadly force those reflected within or teleporting them around the room. As group attempts to deal with these traps, they are teleported around the room and split up. Several are severally wounded until Aurum manages to get to the western end of the room, behind another set if curtain. Here, he finds an altar with a mask upon it but also 2 skeletons that attack him. By this time, the rest of the group has arrived and they dispatch the skeletons.
Healing up, the group manages to exit the room with minimal trouble as they have guessed that closing ones eyes make you immune tothe effects of the traps.