Nerath Reborn

Let's Think This One Through!

Game 3: 2010-04-25

After having fled the kobold lair, the group camped out for the night. In the morning, they assess the situation and start to plan how to defeat the kobolds.

After much debate, the group approaches the falls from downstream. They send Urzula ahead to scout out the lair. As Urzula approaches, she does not see any kobolds near the falls. The corpses have been removes and the area looks deserted. However, as she approaches the southern entrance, a horn sounds from the trees, soon to be echoed by several others.

Urzula falls back to where the others await anxiously. The group is happy to see her, as they had heard the horn also. The group carefully hides for a few minutes but it seems that no attempt at pursuit has been made.

After more discussion, this time Urzula approaches the falls from the top to attempt to look down and spot the sentinels. As she approaches the falls from the top, she spot yet another sentinel who is not yet aware of her. She rushes him and kills to surprised kobold. Unfortunately, there is another kobold on the other shore who see witnesses the death of the first kobold.

The second sentinel sounds his horn but the noise from the falls seems to mask the sounds, for no other horn are heard. Urzula takes out her bow and manages to kill the second sentinel before the alarm is raised. Once this is done, she looks down from the top of the falls and spots the remaining sentinels below.

Returning to the rest of the group, they formulate a plan. They return to the lair. Urzula returns to the top of the falls and begins to snipe the sentinels below. The rest of the group sneaks up to the other sentinels and manages to kill all of them before the alarm is sounded.

Having disposed of all the sentinels guarding the external perimeter of the lair, the group moves to the southern entrance. Once in position, they enter the caves and surprise their defenders.

In an intense few seconds (3 rounds), the group manages to kill all the defenders before they can organize an effective defense. However, they do manage to sound the alarm. Just as the group dispatches the last defender, a harsh bleating horn heralds the appearance of a burly, battle-scarred goblin. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he wields a battle axe in both hands. With the goblin comes 2 Dragonsshield soldiers and a wyrmpriest who come out of another tunnel on the southern side of the complex.

The goblin, known as Irontooth, charges Gurdil who stands alone in a corridor a bit farther away from the others. His only nearby ally is Bark. Meanwhile, the 2 Dragonshields and the wyrmpriest attack the rest of the group. The priest moves into position and unleashes a fiery blast of fire from his mouth, wounding all save Gurdil and Bark. Eventually, their attacks drop Aurum. Asha, spitting a curse of Execration at the priest, nearly fells himself through the echoes of the curse back at himself. While the priest rids himself of the curse quickly, Asha feels the echoes for much longer, the pain nearly undoing her.

Eventually, wracked with pain, she is knocked unconscious by the Wyrmpriest, who attacks her in retaliation for her curse. However, Urzula and Bark (who came to help the unconscious allies) manage to kill both the priest and the two Dragonshields while Gurdil holds Irontooth at bay.

In the meantime, Irontooth fights against Gurdil and BArk, using his two axes to hit both of them at the same time.

Gurdil, directing the group, manages to severely wound Irontooth (Crit on Lead the Attack power) while asking him if he “has any Irontooth left?”.

Once the fallen members are revived, the entire group attacks Irontooth, who finally falls and cries out “Kalarel and Lord Orcus, prepare my way!”.

The group quickly searches the fallen kobolds and goblin. They find some treasure, an iron key and a message scroll in a pouch on Irontooth.

The key is found to unlock a chest further inside the lair which contains some gold and a +1 dwarven chain mail.

The message scroll reads: “My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter; in just a few more days, I’ll completely open the rift. Then Winterhaven’s people will serve as food for all those Lord Orcus sends to do my bidding.”

The group collects the loot, take’s Irontooth’s head as proof of his demise and head for Winterhaven.


MarkGiguere MarkGiguere

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